Monday, November 27, 2006

Carrom - Rules & Guidelines

Carrom

  • Each player can only strike from his side of the board.
  • The contestant playing white 'breaks' or 'plays' first, which can be decided by the toss of a coin.
  • When placing the striker on the board to shoot, it must touch both 'base lines', either covering the end circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.
  • No part of your body, except your hand, may cross the imaginary diagonal line nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant.
  • No "thumbing" allowed.
  • A game consists of 29 points. The team that gets to 29 points first is declared the winner.
  • Red coin carries 05 points and you need to pocket the red coin and follow it up by pocketing your respective colour coin. Upto 23 points red coin carries its (05) value, after that it doesn't.
  • If while shooting for the queen, you also sink one of your carrom men in the same shot, the queen is automatically covered, no matter which went first.
  • If you sink your last piece before the queen, you lose the board.
  • If any player / team (for doubles) fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side
  • Changes in the fixtures/schedules/partnering will not be entertained

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