Monday, November 27, 2006

Badminton- Rules & Guidelines

Badminton

Singles
  • The team that reaches 15 points wins the set and the match. The minimum difference in score is two points (15:13)
  • At a 14:14 tie game the set continues until either team wins a 2 point difference.
  • Points can only be scored on the serve.
  • The shuttle must be served from below the waist (underhand).
  • The server has only one opportunity to properly place the shuttle into play.
  • Serves must be delivered diagonally across the net.
  • All lines are considered in bounds.
  • A player may not touch the net with a racket or history body during play.
  • A birdie may not come to rest or be carried on the racket.
  • A birdie may hit the net on its way across during play and the rally can continue.
  • A player may not reach over the net to hit the shuttlecock.
  • A loss of serve is called a side out.
  • A coin toss or spin of the racket determines who will serve first.
  • The serve must travel diagonally (cross court) to be good.
  • A serve that touches the net and lands in the proper court is called a let serve and is reserved, otherwise, only one serve is permitted to each court until a side out occurs. A serve that is totally missed may be tried again.
  • The racket must make contact with the birdie below the waist on a serve.
  • The server and receiver shall stand within their respective service courts until the serve is made.
  • In singles, when the server's score is an even number, the serve is taken from the right side, when the server's score is an odd number, it is taken from the left.
Doubles (Exceptions)
  • The service must be delivered to the diagonal service court. A birdie that lands on a line is considered good.
  • The service alternates to courts starting in the right-hand court for doubles at all times.
  • To begin the game, the player in the right hand service court of that side serves to the player in the service court diagonally opposite.
  • When the serving team scores a point, they change from one service court to the other and serve to the player diagonally opposite.
  • No player may receive two consecutive serves in the same game.
  • After the receiving team plays the serve, either partner may make a play on the shuttlecock during consecutive returns.


Semi Finals onwards

  • For both Semi Finals and Finals we will a play a best of three sets for (both Singles and Doubles events) and declare the winner.

Other Rules

  • If any player / team (for doubles) fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side Changes in the fixtures/schedules/partnering will not be entertained

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Table Tennis-Rules & Guidelines

Table Tennis

(Singles)

  • Game starts off with the "Toss" of coin and the winner of the toss may choose either end of the table or the right to serve or receive first. If they choose an end, the other player has the choice of serving or receiving first.
  • Each game will be of 21 points with a minimum difference of 2 points. At 20-20 the score is deuce and the players get alternate serves.
  • If a good return hits the net post and then lands on the opponent's side of the table, It is a correct shot.
  • It is legal to switch racket hands while playing.
  • When playing a singles game, you can serve from any position to any position.

Doubles - Exception

  • In doubles game, you serve from the right side of the court to your opponent's right side of the court.Semi Finals onwards
  • For both Semi Finals and Finals we will a play a best of three sets for (both Singles and Doubles events) and declare the winner.
  • After each game the players shall change ends. The player serving first in the previous game shall become the first receivers in the next game and vice versa.

Other Rules

  • If any player/team fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side.
  • Changes in fixtures/schedules/partnering would not be entertained

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Volleyball - Rules & Guidelines

Volleyball
Two referees officiate the match, a score-keeper assists them.
  • The score-keeper maintains the score and note time-outs. He announces the match score after each loss (fault).
  • Each team consists of min of 4 and a max of 6 players. Substitution is limited to a maximum of 02 players.
  • Two substitutes are allowed in each set.
  • Each team has one time-out (3 minutes) in the course of one match.
  • Each team wins a point only when the team is serving.
  • The team that reaches 15 points wins the set. The minimum difference in score is two points (15:13)
  • At a 14:14 tie game the set continues until either team wins a 2 point difference.
  • The match consists of 03 sets, any team winning 02 sets will be winner.
  • After the end of each set the teams change sides.
  • If any of the side fail to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side.
  • Changes in the fixtures/schedules will not be entertained.

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    Basketball- Rules & Guidelines

    Basketball
    Each team has a squad of a maximum 12 players to choose from. Five of those players are allowed on the court at any one time, with unlimited substitutions.
  • Players can move the ball around the court by passing, tapping, throwing, rolling or dribbling.
  • DURATION - The game consists of 2 halves of 15 minutes each; with a 5-minute break at half-time.
  • SCORING: 2 point field goal- a shot made from anywhere during play inside the 3 pt arc.
  • SCORING: 3 point field goal- a shot made from anywhere outside the 3 pt arc.
  • SCORING: Free throw- 1 point is awarded to an unguarded shot taken from behind free the throw line while the clock is stopped.
  • SCORING:Dribbling- bouncing the ball with 1 hand using your fingertips instead of your palm so that it rebounds back to yourself (the only legal way to move with the ball)
  • WINNER:Winning team will be the one that scores the highest no of points.
  • WINNER:In case of a tie at the end of scheduled match time , each team will be given 5 free throws and the team with maximum no. of baskets wins.
  • WINNER:In case we still end up with a tie the round of 5 free throws continues until we get a winner.
  • Other Rules- If a team fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side.

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    Cricket - Rules & Guidelines

    Cricket

    • Participating teams are requested to be in the ground half-an-hour before the game starts.
    • A match is played between two sides. Each side shall consist of 11 players out of which minimum 2 ladies should be participating.
    • If no ladies or only one lady is/are participating then the respective side shall play the game with 9/10 members respectively.
    • All matches will consist of one innings per side, each innings being limited to a maximum of 12 overs.
    • No bowler shall bowl more than 3 overs in an innings.
    • Batsmen would be asked to retire after scoring 30 runs. Same batsman can resume batting after team has lost all 9 wickets.
    • Except LBW, all other rules are applicable.
    • If the scores are equal, each team will again play a 3 overs game. Team which scores highest runs in the allotted overs would be declared as winner.
    • In the event of of a ball during play being lost or unfit to play through normal use, the umpires shall allow it to be replaced.
    • If any of the side fail to turn-up even after 30 mins of the sheduled start time, match would be awarded to the opposite side.
    • Changes in the fixtures/schedules will not be entertained.

    Groupings

    • Total 24 teams shall be participating in this event.
    • These shall be divided into eight different groups with 3 teams each. This shall be a round-robin league.
    • Top team from each group will qualify for the knockout stage which gets 8 teams to the quarter-finals.
    • In case of a three-way tie, Run Rate* would be taken into consideration.
      * Total Number of runs scored divided by total number of overs played per match
      * Total number of wickets lost.
    • All the qualified eight team will compete in a knockout stage to find/obtain place in the Semi-Finals.
    • Winners of the Semi-Finalists will play the Finals.
    • If the scores are equal, each team will again play a 3 overs game. Team which scores highest runs in the allotted overs would be declared as winner.
    • Finals shall be limited to a maximum of 16 overs per innings.

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    Throwball- Rules& Guidelines

    Throwball

    • Two referees officiate the match, a score-keeper assists them.
    • The score-keeper maintains the score and note time-outs. He announces the match score after each loss (fault).
    • Each team consists of 6 players and a maximum of 02 substitutes
    • Two substitutes are allowed in each set.
    • Each team has one time-out (3 minutes) in the course of one match.
    • If a player makes a fault (does not catch or drops the ball etc.) the opposite team receives both a point and the right to serve.
    • The team that reaches 15 points wins the set. The minimum difference in score is two points (15:13) .
    • At a 14:14 tie game the set continues until either team wins a 2 point difference.
    • The match consists of 03 sets, any team winning 02 sets will be winner.
    • After the end of each set the teams change sides.
    • If any of the side fail to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side.
    • Changes in the fixtures/schedules will not be entertained.

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    Kho-Kho -Rules & Guidelines

    Kho-Kho
    • Referee starts the game with the "Toss" of coin and the winner of the toss opts whether to chase or defend.
    • Total 09 participants from each team.
    • A group of 03 people from defending Team to enter the court. Once chasers have out them, then next batch of 03 to enter the court.
    • Total time of 15 mins will be given to each team to out their opponents.
    • Team with maximum players, who are not out will be declared winners.
    • In case of a tie, extra time of 05 mins will be given to each team till we get the winner.

    Other Rules

    • If a team fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side.
    • On any dipute the referee's decision stands final.


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    Chess- Rules & Guidelines

    Rapid Chess


    Rules
    • The game is won by the player who has checkmated his opponent's king within the stipulated time ( i.e. 1 Hour).
    • The time will be monitored by the standard Chess clock which has two stopwatches. Each player will stop his watch when he completes the move. Automatically the opponent's time will start.
    • In case the time allowed for a player (i.e 1/2 hour) runs out before the game is completed, then he loses the game irrespective of the position on board.
    • In case of a draw, a second game will be played with 15 minutes for half an hour stipulated time for the game. If this games becomes a draw as well then the winner will be decided by toss of a coin.
    • Standard Rules of chess will be followed. This includes Pawn Promotion, Castling and En Passant.
    • Draw can be achieved by 2 parties agreeing, 3 move repetion as well as stale-mate.
    • Referees decision stands final.

      Other Rules
    • If any player fails to turn-up even after 30 mins of the scheduled start time, match would be awarded to the opposite side.
    • Changes in fixtures/schedules would not be entertained.

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    Carrom - Rules & Guidelines

    Carrom

    • Each player can only strike from his side of the board.
    • The contestant playing white 'breaks' or 'plays' first, which can be decided by the toss of a coin.
    • When placing the striker on the board to shoot, it must touch both 'base lines', either covering the end circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.
    • No part of your body, except your hand, may cross the imaginary diagonal line nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant.
    • No "thumbing" allowed.
    • A game consists of 29 points. The team that gets to 29 points first is declared the winner.
    • Red coin carries 05 points and you need to pocket the red coin and follow it up by pocketing your respective colour coin. Upto 23 points red coin carries its (05) value, after that it doesn't.
    • If while shooting for the queen, you also sink one of your carrom men in the same shot, the queen is automatically covered, no matter which went first.
    • If you sink your last piece before the queen, you lose the board.
    • If any player / team (for doubles) fails to turn-up even after 45 mins of the sheduled start time, match would be awarded to the opposite side
    • Changes in the fixtures/schedules/partnering will not be entertained

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    Snooker-Rules & Guidelines

    Rules

    • Referee starts the game with the "Toss" of coin and the winner of the toss opts whether or not to break.
    • As long as reds are on the table, the striker always pots the red first until all reds are potted. After the striker has scored a red ball initially, his next legal object is a color, and as long as reds remain on the table he must alternate his play between reds and colors.
    • If the striker's ball on is a red, and he pots a color, it is a foul.
    • If the striker's ball on is a color, and he pots any other ball, it is a foul.
    • When no reds remain on the table, striker's balls on become the colors, in ascending numerical order (2,3,4,5,6,7).
    • The winner will be the one who scores the maximum number of points.
    • On any dipute the referee's decision stands final.

      Fouls
    • If the striker has not made a stroke, his turn ends immediately and the referee shall announce the penalty.
    • If a stroke has been made, the referee will wait until completion of the stroke before announcing the penalty.
    • If a foul is neither awarded by the referee, nor successfully claimed by the non-striker before the next stroke is made, it is condoned.
    • All points scored in a break before a foul is awarded are allowed but the striker shall not score any points for any ball pocketed in a stroke called foul.
    • The next stroke is played from where the cue-ball comes to rest or, if the cue-ball is off the table, from in-hand.
    • If more than one foul is committed in the same stroke, the highest value penalty shall be incurred.

      Other Rules
    • If any player fails to turn-up even after 30 mins of the sheduled start time, match would be awarded to the opposite side
    • Changes in fixtures/schedules would not be entertained


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